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1. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Quote: If anything, I'm worried this is too strong, but it should be an extremely fun ship to use. Hope you guys approve. Gallente Battleship Skill Bonuses: +10% Large Hybrid Turret damage +7.5% Armor Repair amount Slot layout: 7H(-1), 5M,...
- by Saelyth Nightwish - at 2013.04.10 13:39:00
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2. Deep Space Deployables (combat/logistic) - in Player Features and Ideas Discussion [original thread]
i think its bad enough people spam drop warp bubbles all over the place which causes bad lag. Last thing we need is more crap floating around in space.
- by Saelyth Nightwish - at 2009.02.28 07:38:00
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3. Dual Monitor Support - in Player Features and Ideas Discussion [original thread]
Wow.. STILL no Dev replys.. They look at it once, and forget about it? How sad. You would think with everyone begging for this, they would take a serious look. /bumped. ----------------------------------- Suggestions Smartbombs vs. Cloak
- by Saelyth Nightwish - at 2009.02.28 06:19:00
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4. Supersize Me - in Player Features and Ideas Discussion [original thread]
I kinda like the idea of the 'express' slots for a cost. Not only could this make higher tier researchers happy by not waiting, it would subsequently free up some normal slots because of those using the 'express' slots. To add to that, it might ...
- by Saelyth Nightwish - at 2009.02.24 15:27:00
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5. Anticloaked ships weapons - in Player Features and Ideas Discussion [original thread]
See my Sig link for my own suggestion on this idea. Outside of that, i wouldnt give it an anti-cloak Weapon, but rather a Mod, that only cov-ops/recon/black-ops can use, that gives them a chance to detect other cloaked ships. Like a Covert-Ops se...
- by Saelyth Nightwish - at 2008.01.25 18:46:00
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6. Shortcut keys and UI feedback - in Player Features and Ideas Discussion [original thread]
Oh i /signed and made a post like this awhile ago.. But i agree. Now that they have Voice support, its not really super important that every key go right into the chat window. Heck most other games force you to hit "Enter" before typing to indica...
- by Saelyth Nightwish - at 2008.01.25 18:40:00
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7. Transferable Killrights, Real Bounty? - in Player Features and Ideas Discussion [original thread]
I could back this idea Provided security measures are added in as well to prevent alts/corp/alliance mates from taking advantage. Im tired of hearing about people poping themselves with alts or corp mates just to get the cash. That shouldn't be a...
- by Saelyth Nightwish - at 2008.01.25 18:34:00
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8. Dual Monitor Support - in Player Features and Ideas Discussion [original thread]
I completely agree with this idea. In fact i think this should pretty much be top priority. My screen is completely cluttered with UI junk (chat, people/places, overview, drones, fleet & broadcast, system information targets, quick buttons, ship...
- by Saelyth Nightwish - at 2008.01.25 18:26:00
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9. skill queue - in Player Features and Ideas Discussion [original thread]
I dont have a problem with skill Queue PROVIDED that the skills Stop training if the account is inactive. We dont need people queuing up 2 30+ day skills and shutting down their account for 2 months. IF you cant afford to keep your account on, th...
- by Saelyth Nightwish - at 2008.01.25 18:22:00
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10. Speed Fixing: the insainly overdueing of speed and the fixing: - in Player Features and Ideas Discussion [original thread]
theirs something for forgetting tho.. Using your car example. most of the speed modifiers in the game ARE modifying the engine itself, and their for affecting its base speed. Afterburners and Microwarp drives are engine components in most sci-fi ...
- by Saelyth Nightwish - at 2007.08.09 16:35:00
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11. Eve-Mail needs abit of help - in Player Features and Ideas Discussion [original thread]
Not much to suggest here except one thing.. IT needs to be possible to expand the Body of a message Bigger than the one paragraph size that it is now.. Why is it that you can expand the entire window and see the long list of names and mails, but ...
- by Saelyth Nightwish - at 2007.08.08 20:35:00
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12. Smartbombs vs. Cloaked Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Medea Nephtys Sounds good... but I'm not sure if more range for smartbombs is a good idea.. but Falloff is nice. =) Range increase bad? eh maybe so. I wasn't paying much attention to the officer smartbombs and they have ...
- by Saelyth Nightwish - at 2007.07.06 16:16:00
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13. Covert Ops, Passive Targeting and Cloaking - in Player Features and Ideas Discussion [original thread]
Originally by: Illyria Ambri So a 15km range on bombs that will instapop the cloaker isn't enough for you.. you need the cloaker handed to you on a silver platter? And any cloaker that dies to smartbombs while cloaked deserves to die for...
- by Saelyth Nightwish - at 2007.07.06 04:06:00
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14. Change "Approach" to "Align-to" when out of Approach Range! - in Player Features and Ideas Discussion [original thread]
Originally by: Sanctus Maleficus Edited by: Sanctus Maleficus on 08/06/2007 19:48:57 The goal being so you don't have to click on a star gate, swing your camera all over place, hoping to find it, just to double click in space in that ...
- by Saelyth Nightwish - at 2007.07.05 22:24:00
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15. Smartbombs vs. Cloaked Ships - in Player Features and Ideas Discussion [original thread]
Edited by: Saelyth Nightwish on 05/07/2007 22:03:33 With the topic of improving usefulness of cloakers and making more use of passive targets and ship scanners, I got an idea spawned off making smartbombs (and bombs) more effective against c...
- by Saelyth Nightwish - at 2007.07.05 21:58:00
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16. Drone Improvements - in Player Features and Ideas Discussion [original thread]
Originally by: Xaen The mission thing is especially annoying because it costs people ships when their drones aggro additional waves at their own behest. That kind of thing pretty much makes it impossible to use gallente ships in missions....
- by Saelyth Nightwish - at 2007.07.05 21:20:00
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17. Covert Ops, Passive Targeting and Cloaking - in Player Features and Ideas Discussion [original thread]
I dont agree with the idea of being able to fire while cloaked, even once. If the targeting range (and perhaps speed) is reduced while cloaked (say 50-75%) then id go along with it. Also, id proly consider increasing the Aoe (area of effect) of S...
- by Saelyth Nightwish - at 2007.07.05 17:18:00
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18. Drone Improvements - in Player Features and Ideas Discussion [original thread]
Being a Gallante, I rely on drones quite a bit, and in all the time ive played ive noted some things that should be done in regards to drones, a few of which I believe should have already been done from the start. * Information in an active drone...
- by Saelyth Nightwish - at 2007.07.03 17:22:00
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19. Needed: Keyboard shortcuts, and Tagging - in Player Features and Ideas Discussion [original thread]
Player Owned Outposts/Towers: Sevral things need to be done in reguards to a POS/Outposts (the control tower ones). I will edit this list as things come up. - Repackaging: Why doesnt the POS Tower, or Hanger let players Repackage mods? As it st...
- by Saelyth Nightwish - at 2006.10.25 20:34:00
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20. Needed: Keyboard shortcuts, and Tagging - in Player Features and Ideas Discussion [original thread]
Upaded with Chat buffers and npc microwarping. Text chatting Limits: Anyone ever try typing a somewhat long message to your corp or whatever, only when you hit enter, it cuts off the end of it? This is very annoying. There is currently an error s...
- by Saelyth Nightwish - at 2006.10.10 21:49:00
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